Today is the last day for our group project of the game. Everyone has worked really hard up towards the end of this semester for the project and I'm happy with how the game has turned out. We still have a few more things to add which I think Taylor will try do tonight. I'm keen to play the game!!
Team Sprout..BREAK! :D
Tuesday, 22 November 2016
Finished Background!
I've finished the backgrounds for Team Sprout! I reached my goal which was too have the backgrounds finished by today. I had a lot of problems trying to connect my cintiq, but I still managed to finish quite early today. I had fun painting the trees even if they did take a while. I added coloured mushrooms in the midground to add more colour other than green and blue to the backgrounds. The flax bushes also look pretty neat! I hope they at least point out that this is 'set in native NZ forests' as well as the Koru plants. I decided not to add flowers as it already looks nice as it is. Plus Taylor is adding my flower asset into the game multiple times, so we don't want to over crowd the background :)
Section 3
Section 5
Section 3
Section 5
Thursday, 17 November 2016
Alive Backgrounds
On Saturday, I started painting up the alive versions of the background sections I've painted. I'm so glad Taylor showed me the clipping mask tool! It helps soooo much.
Taylor showed the group her alive background for the first section and I've colour picked from it. This helped me get most of it done on Saturday.
In terms of the trees in the midground, where the character will be walking along, I have to paint over the trees to better match up with Taylor's. Rather than having the norms of brown trees, they will be green. This is a better contrast with the once dead background and it looks a lot more lively.
First I colour picked form the pathway and coloured over the tree and changed the layer to 'linear light' This helped me see the detail of the tree underneath . The green doesn't match up with Taylor's, so yesterday I started working on the trees and colour picking from Taylor's painting. It's coming together really nicely.
Taylor turned some of her trees into Pohutukawa trees and I'd like to implement other native trees/ plants. For the section where there is a tree by itself, I will add yellow to suggest that it's a Kowhai tree. It wont look exactly like one, but different colours at least would be nice. I'd also like to add some flax bushes as well (without over cluttering!). As well as more things in the midground like a mushroom or flowers :)
-Add plants in midground
-Finish midground tree
Section 5


-Finish trees in midground
-Add more plants in midground
Add leaves in trees in background.
I will aim to finish these by Wednesday at the latest, so I can pass them on to Taylor!!
Taylor showed the group her alive background for the first section and I've colour picked from it. This helped me get most of it done on Saturday.
In terms of the trees in the midground, where the character will be walking along, I have to paint over the trees to better match up with Taylor's. Rather than having the norms of brown trees, they will be green. This is a better contrast with the once dead background and it looks a lot more lively.
First I colour picked form the pathway and coloured over the tree and changed the layer to 'linear light' This helped me see the detail of the tree underneath . The green doesn't match up with Taylor's, so yesterday I started working on the trees and colour picking from Taylor's painting. It's coming together really nicely.
Taylor turned some of her trees into Pohutukawa trees and I'd like to implement other native trees/ plants. For the section where there is a tree by itself, I will add yellow to suggest that it's a Kowhai tree. It wont look exactly like one, but different colours at least would be nice. I'd also like to add some flax bushes as well (without over cluttering!). As well as more things in the midground like a mushroom or flowers :)
-Add plants in midground
-Finish midground tree
Section 5


-Finish trees in midground
-Add more plants in midground
Add leaves in trees in background.
I will aim to finish these by Wednesday at the latest, so I can pass them on to Taylor!!
Tuesday, 8 November 2016
Completed 'Dead' Backgrounds
YAY! I've finished both sections 3 & 5! (The dead state at least) The most difficult parts were the trees, Taylor gave me a hand as I wanted it to look similar to the style of the trees she's painted. The trees took a while, but I finally did it!
The layers are all separated into 2 backgrounds and a mid-ground which consists of where our sprout character will be running along.
For the foreground, it will just be a repeated silhouette that Taylor painted for the first section. The foreground is not so important, so repeating it is cool :) (not shown in my images below.
Close up of the tree after Taylor helped me. It's a lot more interesting and rounded a lot nicer.
Section 3 Complete
Section 5 Complete
Here are images of the sections broken up into layers.
Section 3 broken up into png layers

Section 5 broken up into png layers
Our goal was to have the 'dead' background done by this week, so we can start on the 'alive' background. I think it'd be best for Taylor to do an alive background first before Mikayla and I dive in seeing as we want to keep the colour palette and style consistent just as the dead background. Taylor is doing quite a lot of work at the moment though which is putting everything into Unity and basically putting it together. She's doing such an excellent job!! I will ask her if she can paint up a quick one over the weekend so I can make a start for next week :)
The layers are all separated into 2 backgrounds and a mid-ground which consists of where our sprout character will be running along.
For the foreground, it will just be a repeated silhouette that Taylor painted for the first section. The foreground is not so important, so repeating it is cool :) (not shown in my images below.
Close up of the tree after Taylor helped me. It's a lot more interesting and rounded a lot nicer.
Section 3 Complete
Section 5 Complete
Here are images of the sections broken up into layers.
Section 3 broken up into png layers

Section 5 broken up into png layers
Our goal was to have the 'dead' background done by this week, so we can start on the 'alive' background. I think it'd be best for Taylor to do an alive background first before Mikayla and I dive in seeing as we want to keep the colour palette and style consistent just as the dead background. Taylor is doing quite a lot of work at the moment though which is putting everything into Unity and basically putting it together. She's doing such an excellent job!! I will ask her if she can paint up a quick one over the weekend so I can make a start for next week :)
Monday, 31 October 2016
Backgrounds for Team Sprout
I wanted a break from the first background section I was working on, so I started the other section I'm allocated to doing.
As I drew up the steps of the branches for the slanted tree, I didn't want to make them to similar, but not too different at the same time. It already looks a bit too convenient that the branches are so evenly spaced out. Jo suggested making one branch slightly longer, for variation, but I thought that if the player were to jump on to the very end of the branch, they may fall down as the platform might not go that far or the player might head butt it while jumping up. Basically, it could end up tricking the player.
Taylor shared her progress of the first section in Team Sprouts facebook chat and the layers aren't as detailed as mine. Only the first layer being the midground has detail, while the rest is a silhouette. The group prefers the silhouette version over the detail fading as it gets further into the background (my first section I painted up). I was a bit guttered as I spent quite a lot of time trying to put in detail and to get it right, but as the group prefer the silhouette, I went over my detailed paint up in a matter of minutes. These things happen though and it will lessen the work load. Before I realised this all, I had already painted up a tree slightly further in the background, but I'll have to go over it with one colour....bummer, I like the way I painted. I can always save it for something else.
We all like Taylor's paint up of the first section, so I'm trying to get as close to it as possible.
My first section
As I drew up the steps of the branches for the slanted tree, I didn't want to make them to similar, but not too different at the same time. It already looks a bit too convenient that the branches are so evenly spaced out. Jo suggested making one branch slightly longer, for variation, but I thought that if the player were to jump on to the very end of the branch, they may fall down as the platform might not go that far or the player might head butt it while jumping up. Basically, it could end up tricking the player.
Taylor shared her progress of the first section in Team Sprouts facebook chat and the layers aren't as detailed as mine. Only the first layer being the midground has detail, while the rest is a silhouette. The group prefers the silhouette version over the detail fading as it gets further into the background (my first section I painted up). I was a bit guttered as I spent quite a lot of time trying to put in detail and to get it right, but as the group prefer the silhouette, I went over my detailed paint up in a matter of minutes. These things happen though and it will lessen the work load. Before I realised this all, I had already painted up a tree slightly further in the background, but I'll have to go over it with one colour....bummer, I like the way I painted. I can always save it for something else.
We all like Taylor's paint up of the first section, so I'm trying to get as close to it as possible.
My first section
My second section. I still have a lot more to do in this, but I'm getting there!!
Team Sprout Background Process
So, basically what I've been doing is working on sections of the backgrounds for Game Sprout's game. Taylor, Mikayla and I are working on sections of the background. I asked Taylor what section should I work on and she said I could choose. I first chose the two trees with the fire as I'm not comfortable with underground parts and trees are pre cool.
We each allocated sections as we definitely don't want to double up and we need to know exactly what it is we are painting. We took the level design that Tea drew up and have gone over it so it is clear to each of us of whose doing what section.
I'm quite slow at digital painting as it's still quite new to me and I'm not sure what methods to use exactly. I've been taking my time with this section of the background as I want to be careful with layers. We are working with parallax so having the different layers are very important.
Taylor cut up the level design mock up and cut it up so the sizes are even. Basically so that when we go to piece all our painted backgrounds together, it'll match up. I went over one of my sections rough out the environment, basing it off one of Taylor's concepts and colour picking as well.
I quite enjoy painting environments, but trees are something I still struggle with. Taylor gave me a hand in terms of making the tree look more rounded (in the final image) and getting the lighting from the fire animated. I went over the trees more once she gave me a head start and I cleaned it up more.
The animation of the light from the fire is a tad fast, but I'm just showing this for progress.
Tuesday, 18 October 2016
Update on Team Sprout
It's been a while, but I'm not sure if we're supposed to be blogging for the remainder of the Team Sprout process. (it makes sense to).
We had a meeting yesterday for our level design of the game. It got very messy as we tried to draw it up on paper. We added all our obstacle/ asset ideas and tried to spread them out evenly within the level.
As our game consists of the character travelling back through the same environment, we had to think of how to reuse the obstacles slightly differently. For example, Mikayla's obstacle idea was of the sprout sliding down into a riverbed and climbing up the roots to get to the other side. Once all the water is flowing again and he has to travel back, he could either hop on a lily pad and travel across or get flown over by a butterfly, or swing on a vine etc.
Tea drew up our level design really nicely and is easy to understand, which is handy! Today Taylor is blocking it out in unity to see how it all fits and works. She also wants to do the wise old trees which I know she'll do really well! We were thinking of the trees to be Kauri trees. They are old sacred NZ native trees and it would be great to portray these NPCs as this tree. We are implementing Maori carvings on to the trees as well - whereas the female Kauri tree may have a ta moko on her face.
I suggested to Tea that the character design could have a Pohutukawa flower on top of his head rather than purple, to better tie it in with the NZ native bush etc.
Jo has been drawing each of us as sprouts too! They're super cute!! So the other sprouts that the main sprout will find will be designed as us!
I will start drawing up parts of the environment for both dead and alive. I think it'd be best if we draw up the dead enviro first to see how it fits together, then do the alive enviro. I'll talk to Taylor and Mikayla about this.
We had a meeting yesterday for our level design of the game. It got very messy as we tried to draw it up on paper. We added all our obstacle/ asset ideas and tried to spread them out evenly within the level.
As our game consists of the character travelling back through the same environment, we had to think of how to reuse the obstacles slightly differently. For example, Mikayla's obstacle idea was of the sprout sliding down into a riverbed and climbing up the roots to get to the other side. Once all the water is flowing again and he has to travel back, he could either hop on a lily pad and travel across or get flown over by a butterfly, or swing on a vine etc.
Tea drew up our level design really nicely and is easy to understand, which is handy! Today Taylor is blocking it out in unity to see how it all fits and works. She also wants to do the wise old trees which I know she'll do really well! We were thinking of the trees to be Kauri trees. They are old sacred NZ native trees and it would be great to portray these NPCs as this tree. We are implementing Maori carvings on to the trees as well - whereas the female Kauri tree may have a ta moko on her face.
I suggested to Tea that the character design could have a Pohutukawa flower on top of his head rather than purple, to better tie it in with the NZ native bush etc.
Jo has been drawing each of us as sprouts too! They're super cute!! So the other sprouts that the main sprout will find will be designed as us!
I will start drawing up parts of the environment for both dead and alive. I think it'd be best if we draw up the dead enviro first to see how it fits together, then do the alive enviro. I'll talk to Taylor and Mikayla about this.
Monday, 3 October 2016
Animated Assets 008
YAAAS!! Everything is going very well! After all that stressing over the break, I've finally finished my animated assets for Team Sprout :)
On Saturday night I tried doing as much as I could, but I got stuck on the part where there's a box like set up of idle→transition_f→moving state→transition_b→idle in the Animator window. This is because I wasn't sure if I had to do this as my assets are looping entirely.
Today in class, I asked Lena and she said that all I really need is the looped animation, not even an idle. I didn't realise just how easy making all of this was, until I did it for myself. In class it was quite overwhelming, but going through Lena's tutorial videos were excellent (thank you!).
On a..bad note. As I was quite caught up with the animated assets during the break, that I forgot to contribute a background concept going from burnt down to nice. I am disappointed in myself, and I hope I haven't let my team down. We are only having one background for this hand in, but the background may change. If the team would still like me to do a concept, I will!
I am pre positive that I am done with my individual submissions, I just need to drop them into the google drive. Our team have decided that one person from our team will be putting all the animated assets into one unity file. We will all get as much as we can get done today...before we're kicked out of the class. We still have tomorrow to make final touches.
On Saturday night I tried doing as much as I could, but I got stuck on the part where there's a box like set up of idle→transition_f→moving state→transition_b→idle in the Animator window. This is because I wasn't sure if I had to do this as my assets are looping entirely.
Today in class, I asked Lena and she said that all I really need is the looped animation, not even an idle. I didn't realise just how easy making all of this was, until I did it for myself. In class it was quite overwhelming, but going through Lena's tutorial videos were excellent (thank you!).
On a..bad note. As I was quite caught up with the animated assets during the break, that I forgot to contribute a background concept going from burnt down to nice. I am disappointed in myself, and I hope I haven't let my team down. We are only having one background for this hand in, but the background may change. If the team would still like me to do a concept, I will!
I am pre positive that I am done with my individual submissions, I just need to drop them into the google drive. Our team have decided that one person from our team will be putting all the animated assets into one unity file. We will all get as much as we can get done today...before we're kicked out of the class. We still have tomorrow to make final touches.
Animated Assets 007
Sprouts N Stuff
I forgot to post this in the concept stage of this assessment. Each member of Team Sprout got given quite a few assets to look at and too choose 2 to animate.
The things that I had to look at were:

References:
http://www.harvesttotable.com/2009/05/bean_growing_problems_troubles/
http://www.ekologija.rs/razvoj-organskog-pokreta
http://www.motherearthnews.com/organic-gardening/growing-sprouts-at-home-zmaz77zbon.aspx
http://www.pranawellness.net/grow-sprouts/
I forgot to post this in the concept stage of this assessment. Each member of Team Sprout got given quite a few assets to look at and too choose 2 to animate.
The things that I had to look at were:
- Mushrooms
- Flowers
- Plants
- Sprouts

References:
http://www.harvesttotable.com/2009/05/bean_growing_problems_troubles/
http://www.ekologija.rs/razvoj-organskog-pokreta
http://www.motherearthnews.com/organic-gardening/growing-sprouts-at-home-zmaz77zbon.aspx
http://www.pranawellness.net/grow-sprouts/
Friday, 30 September 2016
Animate aka Flash is Working!!
I just reinstalled Creative Cloud (thanks to Taylor!!) AND FLASH AKA ANIMATE IS WORKING.
LIKE IS THIS A DREAM?!!!
I'm still a bit worried that it wont work the next time I open it and it's like a trial or something. BUT IF this program decides to actually work at HOME for me, then I will have a much smoother time doing my experimental animation project this coming term :D
For once, something this break is going RIGHT. I did put a lot on my plate for the first week of the project back at course, but I may just try and stick to the production schedule as it will challenge me in terms of time management (since I may be able to do it at home as well).
Yes, this is a screen shot of Animate, but this is so exciting to me! I might not have to stress in course available hours to get this project done!! (touch wood) Don't want to jinx this D:
LIKE IS THIS A DREAM?!!!
I'm still a bit worried that it wont work the next time I open it and it's like a trial or something. BUT IF this program decides to actually work at HOME for me, then I will have a much smoother time doing my experimental animation project this coming term :D
For once, something this break is going RIGHT. I did put a lot on my plate for the first week of the project back at course, but I may just try and stick to the production schedule as it will challenge me in terms of time management (since I may be able to do it at home as well).
Yes, this is a screen shot of Animate, but this is so exciting to me! I might not have to stress in course available hours to get this project done!! (touch wood) Don't want to jinx this D:
Animated Assets 006 Plus Stressing
This post was written on Sept 30, but the internet wouldn't work, so I couldn't post it until now.
So yesterday was a nightmare. I've been quite busy lately, so I wasn't able to start the animation process as well as turning them into sprites until yesterday. I managed to animate the mushroom and flower which both turned out nice. BUT as I have a cracked version of Photoshop, I can't install the Sprite Sheet Generator D: Let alone the internet wasn't working all day, so I couldn't even do research for my other assessment.
Taylor offered to turn my assets into sprites (I have no way of doing this) so at the moment I am trying to send the Photoshop files to her. Unfortunately the internet keeps breaking up, so I don't know when they will send >.< !!!!I'd be able to do this all at course just fine as I'd have the resources. I can't work at home efficiently.
Here are my animated Mushroom and Flower. I simply transformed the mushroom to squash and stretch. This is due to the fact that we are going for a cute factor for our game & I feel like this method helps. As for the flower, I only painted up 4 frames (Each flower took 20mins, so it was pre fast). I didn't want the animation for this to be smooth as it wouldn't compliment the water colour style as well as the amount of detail in it. Both animations are loops, so if I'm correct, there wont be transition_f or transition_b. It'll more like idle to moving state and back to idle.
Wednesday, 28 September 2016
Animated Assets 005
I asked the team if they want borders or not. I've mentioned on a previous post that this would be a neat way to portray our game emerging from a book or something along those lines. The border I have in the image is a bit too thick. I have a feeling the group won't like the border idea too much, so I might make a start to animating the mushroom with no border for now.
Tuesday, 20 September 2016
Animated Assets 003
I tried painting these mushrooms with minimum outlines and they came out quite nicely. They may be a bit too complex for our game, but I'll see what the team says :)
They were fun to paint! Pretty colours too waaaah~
Some more inspiration/ references :)
References
https://www.etsy.com/nz/listing/272933232/mushroom-wall-decal-watercolor-fabric?ref=market
https://www.etsy.com/nz/listing/400437481/mushroom-watercolor-painting-butterfly?ref=market
They were fun to paint! Pretty colours too waaaah~
Some more inspiration/ references :)
https://www.etsy.com/nz/listing/272933232/mushroom-wall-decal-watercolor-fabric?ref=market
https://www.etsy.com/nz/listing/400437481/mushroom-watercolor-painting-butterfly?ref=market
Monday, 19 September 2016
Animated Assets 002
I'm still rather new to water colour, especially digitally. I had a go with some water colour brushes that Mikayla shared with the group. They look, alright? But I know I can do better and make them look a lot more appealing. Perhaps by adding more colour or contrasting colours into them.
These concepts are simply trying out the brushes and colours. I added a white border to show my idea of them being 'cut out' from a book. It doesn't work just yet as it would look more tied together once compiled with the environment. The red mushroom looks more 'watercoloured' than the other mushrooms.
These concepts are simply trying out the brushes and colours. I added a white border to show my idea of them being 'cut out' from a book. It doesn't work just yet as it would look more tied together once compiled with the environment. The red mushroom looks more 'watercoloured' than the other mushrooms.
I will try more complex approaches to watercolor the mushrooms in photoshop. Even if it is a tad too complex, simplifying it shouldn't be too difficult. Trying different brushes will also help determine the look an style of the object, so I will try as many as I can.
References
https://www.dreamstime.com/stock-illustration-watercolor-illustration-mushrooms-colored-orange-cap-boletus-butterfly-image58171282
https://www.etsy.com/market/mushrooms_watercolor
Animated Assets 001
Today I'll paint up some mushrooms and have a look at colours. We're also going for a water colour look which is going to look really beautiful (it will because Team Sprout have amazing artists). I imagine there to be a white outline around the assets as well as the environment, as if you've cut out the image from a book and it has a border. At least this is what I imagined when Team Sprout were having the meeting. I'll give it a go and see if the team like it :)
On another note, I've been looking at some art from Winnie the Pooh and Peter Rabbit. I had an idea where the start of the game where the forest is burnt down, could be simply black and white and as the game progresses, colour is brought back as life is put back into the environment. This would be a mission to carry out, but it's just an idea for now :)

I like the how the image isn't fully coloured in. There's negative space surrounding the image of the characters Pooh and Piglet which I reckon would be neat to try out for our environment.
I really like the desaturated colours as well.


For Peter Rabbit, I like the fainter outlines as well as the colour being slightly more vibrant in different areas. The elements in the background are faded more than the elements in the foreground which I find very interesting. It helps the viewer focus towards the foreground which would be an advantage to our game.
References:
http://cartoonsandcereal.breannaperrelli.com/winnie-the-pooh-and-vinni-pukh/
https://lit4334goldenage.wordpress.com/category/books/winnie-the-pooh/
http://www.vam.ac.uk/content/articles/b/beatrix-potter-peter-rabbit/
https://en.wikipedia.org/wiki/The_Tale_of_Peter_Rabbit
Thursday, 15 September 2016
Production Schedule
So animate wouldn't download last night D: Apparently there are some files missing that are required to download animate. I have written my production schedule based on the assumption that I will only be able to access animate at course. I will try to get animate during the break which will hopefully work as it will speed up my work flow greatly! On the assumption that Mondays and Fridays are the only days that I can animate, I have only filled out these days for my schedule. Working only two days during the week is very insufficient. I will try to use Wednesday and Friday afternoons if available to keep up to track.
if animate decides to work with my PC, I will make a new production schedule to better fit in with working at home.
if animate decides to work with my PC, I will make a new production schedule to better fit in with working at home.
Combining Disciplines
On Monday we had to mash two disciplinary exercises that we have gone over this term. I chose patterning and comic book remix. Taylor and I painted up abstract backgrounds and swapped the files.
The illustration/ animation had to show what society looks at it's happiest.
I didn't put much thought into it & found it challenging. I tried to see what images I could make out of the abstract background whilst keeping in mind what we had to show.
I wanted to put my nightmare character in the illustration. The image is of 'Nightmare' being applauded. Nightmares are seen as bad things, but after researching about them, I understand that it's simply ourselves trying to say 'open your eyes and accept'. Perhaps 'Nightmare' did some good. It's not really showing 'what society looks at it's happiest, but it is a positive image :)
The illustration/ animation had to show what society looks at it's happiest.
I didn't put much thought into it & found it challenging. I tried to see what images I could make out of the abstract background whilst keeping in mind what we had to show.
I wanted to put my nightmare character in the illustration. The image is of 'Nightmare' being applauded. Nightmares are seen as bad things, but after researching about them, I understand that it's simply ourselves trying to say 'open your eyes and accept'. Perhaps 'Nightmare' did some good. It's not really showing 'what society looks at it's happiest, but it is a positive image :)
Labels:
abstract,
creative studio,
exersice,
psychology,
surrealism
Animate/ Flash hates my PC
I've been trying to reinstall flash/animate, but it wont download as some files are missing. I downloaded something that will hopefully help this. Hopefully I don't get any viruses D: I did a system restore, so I hope everything works out. But since this is taking forever, I will make the production schedule based on me having to rely on using flash at course...which sucks.
Wednesday, 14 September 2016
Update on Brief
I am currently working on my final brief that is due tomorrow. i will not be posting parts of it on my blog as that's basically doubling up. I have a fair idea of what I want to do for my experimental animation, so writing out the brief is going well. I'm about half way through and will shortly ask for peer feedback to complete the brief.
Regarding the production schedule, I am unsure how I will go about it. I don't have flash at home - even downloaded versions seem to not like my PC. Jerwin gave me animate the other day, but I am still yet to try it out. I'm worried that it wont work as this will majorly effect my work flow for production next term as I'll only be able to use animate/ flash at course.
The result of animate working or not will determine my production schedule. If animate decides to magically work in the middle of my production time, then I will definitely change the schedule which will help me finish the project faster!
Fingers crossed!
Regarding the production schedule, I am unsure how I will go about it. I don't have flash at home - even downloaded versions seem to not like my PC. Jerwin gave me animate the other day, but I am still yet to try it out. I'm worried that it wont work as this will majorly effect my work flow for production next term as I'll only be able to use animate/ flash at course.
The result of animate working or not will determine my production schedule. If animate decides to magically work in the middle of my production time, then I will definitely change the schedule which will help me finish the project faster!
Fingers crossed!
Sunday, 11 September 2016
Compression
Today I talked to my tutor to see if I'm on the right track in terms of incorporating psychological processes into animation *breathes because long sentence. Thankfully I am → psychological loops.
I told him how I wanted to incorporate a TV fuzz to suggest the user trying to remember or interpret their dream/ nightmare. He mentioned that over time things get distorted and slowly lose their quality or meaning. E.g. Constantly compressing a photo causes it to lose its quality. Recalling a memory that occurred years prior that have been remembered differently over time etc.
I realised this also happens with blood lines. (this isn't a fact.. At least I don't think it is. Rather my thoughts and how I think it works.) e.g. The Maori bloodline. The last full blooded Maori passed away years ago, but their are still people with Maori blood in them (me for example). Slowly, but eventually the Maori blood within my children's children and so on will dilute and won't be as strong as say my Nanas. I suppose this can be another way of looking at things losing their meaning, quality, etc.
I can use this idea in my animation as the quality decreasing within the animation as it plays out or even over lapping frames to show it becoming unclear. Distorting the original scene or by slowing losing it's quality or becoming dimmed.
I realised this also happens with blood lines. (this isn't a fact.. At least I don't think it is. Rather my thoughts and how I think it works.) e.g. The Maori bloodline. The last full blooded Maori passed away years ago, but their are still people with Maori blood in them (me for example). Slowly, but eventually the Maori blood within my children's children and so on will dilute and won't be as strong as say my Nanas. I suppose this can be another way of looking at things losing their meaning, quality, etc.
I can use this idea in my animation as the quality decreasing within the animation as it plays out or even over lapping frames to show it becoming unclear. Distorting the original scene or by slowing losing it's quality or becoming dimmed.
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