When the Prince drinks water to recover his health and sheathes his sword at the end of a battle, the camera shot as well as the music gets really dramatic. It's unnecessary and over the top like the creators are leaning too much towards making it a cinematic. It could almost be considered as cut scenes, but it happens nearly every time the Prince drinks the water, so it's too repetitive. It can fit in with the character, being a Prince, seeing as he majestically drinks water and sheathes his sword as if he'd won a war. Although I argue that it's too much and simply not needed.
In Luban & Meziane's 'Turning a Linear Story into a Game' (2001) they talk about the choice of shots and what shots are important to utilize in gameplay. "Some shots are not always suitable for gameplay. The challenge lies in reconciling the player's comfort with moviestyle cameras". The camera shot used for the Prince drinking the water, being a close up of his face, isn't the best choice as it would've been fine if they actually left the camera as is. We can't control the Prince as he's drinking the water, so the camera changes to a shot that isn't suitable for gameplay, but with it happening for a mere 3 seconds in the middle of gameplay I feel like it is definitely too much.
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