Showing posts with label scene. Show all posts
Showing posts with label scene. Show all posts

Saturday, 5 March 2016

Working on the Final Script.

OOPS, this is a late post -.- My internet here at home SUCKS.

So on Friday, Taylor and I were working on the final script and throwing more ideas around.

When there's an over the shoulder shot (behind the husband) I suggested a pan to focus more on the male and the newspaper on the table for when he looks down and sees the article about the past earthquake. Since the over the shoulder shot would last a while in the scene, going from that shot to a pan seems too drawn out and slow.
INSTEAD we're going with a close up shot straight to the newspaper. This way the audience can see what the article is and how it affects the following actions of the male. I reckon it's good to have lots of shots at a fast pacing part of the scene. MORE INTENSE.
Also, rather than having an earthquake shake in the 'real' world as it seems very convenient, I thought maybe he could shake from remembering the tragedy. He would say something along the lines of 'ít's all my fault' and shake from the thought.
We want the woman to stay calm and collected to show the man that she is ok and to ease his nerves.

We were going to have a note or picture fall out from behind the mirror - this would've worked well if we stuck with the mirror in the real world actually moving or smashing. But since this isn't the case, it would be very random for a note/ picture to fall down.
I suggested that we have a small polaroid type photograph sticking out underneath the newspaper article. When the male sees himself in the mirror and the woman is gone, he slowly looks down and sees the newspaper off to the side, with something sticking out.
He would've been so engrossed in the article and seeing the horrible past - looking at what he's lost and not seeing the good in what he had, just that it's gone. His wife is gone. He never noticed the photo until now because seeing his wife fade away in the mirror has lifted a big weight off his shoulders. He finally accepts it.
The photo would show the couple being happy in the past and that is what he should remember.
We haven't written out the final ending to the script yet, but I really like this idea (even if I suggested it..) but I feel like it's quite a nice ending and ties in well. The final say goes to Taylor though and I know she'll have a wonderful ending to her heartfelt idea of this story :)

Sunday, 28 February 2016

Final Script

Script 2 (Final)
So I haven't written a script in a while and I'm pretty bad at them...hopefully this is alright D:

Vending Machine
Live action character name will be Bob and 2D/3D character name will be Fluffball. (Just so I don't have to type them out every time).

INT: SPACE SHIP
MID SHOT
Fluffball is looking left and right around a spaceship and sees a button on the wall. The button is red and says 'Don't touch'. Fluffball then sneezes and accidentely head butts the button causing the ship to teleport to another world.
The ship and Fluffball shake until it disappears with a flash of light.

INT: HALLWAY (DIFFERENT WORLD)
FULL SHOT
A vending machine takes place in the hallway with Fluffball inside. Sparks of light shoot around the vending machine. The spaceship has transformed into a vending machine as a form of defence to blend in with the unfamiliar environment. 

PANS FROM RIGHT TO LEFT AS BOB COMES IN VIEW. STOPS PANNING ONCE BOB IS BY THE VENDING MACHINE.
A student named Bob walks over to the vending machine and looks puzzled as the vending machine wasn't there before. He shrugs and pulls some coins out and puts them into the vending machine. He buys a chocolate bar, but it doesn't come out. 

CLOSE UP
Fluffball is holding onto the so called chocolate bar as it is fake and part of the ship. 

OVER THE SHOULDER SHOT FROM BOB'S SHOULDER
Bob waits for the chocolate bar and spots Fluffball. They make eye contact.

CLOSE UP OF BOB'S FACE
Bob's eyes pop open in surprise, but then furrows his brows. He doesn't care that a never-before-seen creature is there, he just wants his chocolate bar that he paid for. He is angry.

FULL SHOT
Bob grabs the vending machine out of anger and starts to shake it. As the vending machine shakes, the environment changes. Bob looks amazed as he looks around while still shaking the machine. The environment changes from the hallway, to a beach, to a waterfall then back to the hallway.

The vending machine, Bob and Fluffball are all back in the hallway. The world starts to shake, there's a flash of light and the vending machine along with Fluffball are replaced with smoke. 

CLOSE UP
Bob's eyes are closed from the bright light, after a few seconds he opens his eyes to see the vending machine gone and a chocolate bar on the ground in it's place. 

FULL SHOT
He shrugs, picks up the chocolate bar and walks away.

INT: SPACESHIP
The once before vending machine is back to being a spaceship. The spaceship and Fluffy are back in their world. Fluffy faints overwhelmed by his little adventure.









Friday, 26 February 2016

Script: First Draft

This was my first try at the vending machine idea before the tutors gave me feedback. Definitely not the final, but it has a rough guide to my original idea. Annnnnd hopefully it makes sense.

Based on the vending machines on floor 10 lul
note: no dialogue

INT: IN HALL WAY (FLOOR 10 OTAGO UNIVERSITY BUILDING)

FULL SHOT OF VENDING MACHINE.
A figure walks to the vending machine and pulls out some coins to buy a chocolate bar.

CLOSE UP OF CHOCOLATE BAR IN THE VENDING MACHINE.
The chocolate bar gets stuck due to a small animated character holding on to it.

CLOSE UP OF FIGURES' FACE AND SWAPS TO THE ANIMATED CHARACTER
The live action character and animated character make eye contact and the live action character gets angry.

FULL SHOT OF FIGURE AND VENDING MACHINE
The live action character grabs the vending machine and shakes it. Angry because he/she wants his/her chocolate bar.

[Each time the vending machine shakes the location/ environment changes. This is due to the vending machine being a ship in disguise of a vending machine - to blend in with the environment. The location changes 3 times: to a beach, forest and waterfall until the environment changes back to the original setting.]

CLOSE UP OF CHOCOLATE BAR AND ANIMATED CHARACTER
The chocolate bar and animated character fall down in the vending machine. It looks really intense when the bar and character fall up close, like sky diving since it would be scary for the little character, but from the live action characters POV it looks pretty normal. Just falling. The norms.

SHOT OF FIGURE GRABBING THE CHOCOLATE BAR ALONG WITH THE ANIMATED CHARACTER.
The live action character brings the chocolate bar up to his face with the animated character holding on to the chocolate bar.

WIDE SHOT OF THE 2 CHARACTERS PLUS THE CHOCOLATE BAR
The characters are making intense eye contact , even squinting. The animated character growls.

MID SHOT
The live action character swings the chocolate bar causing the animated character to let go and splat on a nearby wall (or outside of the vending machine?).


Here are the notes again for it 

Backstory:
The animated character is from another planet or dimension. The vending machine is just for show as it is sort of ship or transporter for the animated character. The food in the vending machine is all fake. The reason the animated character holds on to the chocolate bar is because it isn't real and it part of the 'ship.

Possible idea for the 3D object - the chocolate bar. 3D for when the animated character is holding on to it and a real chocolate bar for when the live action character is holding it.

I originally wasn't going to have environment changes because I felt like it would be too dramatic and quite random. Saying this, I thought of a reason as to why the environment would change quite dramatically (backstory).

The amount of times the environment would change would need to be taken into consideration with the audience understanding what's happening as well as the time limit being 30-40 seconds. 10 would probably be too much as eventually bore the audience plus it would be too much in 30-40 seconds. Roughly 3 times would be good as it would still engage the audiences' interest. I picked locations that can actually be filmed (a desert would be difficult).

The alternate ending was that the intense eye contact between both characters causes the animated character to 'poof' away because he was scared. This ending isn't as strong as the current ending plus it makes the animated character seem like he gave up too easily.

Wednesday, 11 November 2015

Start of lighting

Chucked a spotlight in and straight away I rendered the frame.
I might use this for when he gets caught and hold it only few seconds.
FREEZE!
DROP THE SPOON AND BACK AWAY FROM THE BENCH


Monday, 2 November 2015

Lulz

So I started my final shot with the chef in the scene annnnd I rotated him just so I could have his arms up and in the shot (even though this is in persp view) and this happened.