Tuesday 18 October 2016

Update on Team Sprout

It's been a while, but I'm not sure if we're supposed to be blogging for the remainder of the Team Sprout process. (it makes sense to).
We had a meeting yesterday for our level design of the game. It got very messy as we tried to draw it up on paper. We added all our obstacle/ asset ideas and tried to spread them out evenly within the level.
As our game consists of the character travelling back through the same environment, we had to think of how to reuse the obstacles slightly differently. For example, Mikayla's obstacle idea was of the sprout sliding down into a riverbed and climbing up the roots to get to the other side. Once all the water is flowing again and he has to travel back, he could either hop on a lily pad and travel across or get flown over by a butterfly, or swing on a vine etc.

Tea drew up our level design really nicely and is easy to understand, which is handy! Today Taylor is blocking it out in unity to see how it all fits and works. She also wants to do the wise old trees which I know she'll do really well! We were thinking of the trees to be Kauri trees. They are old sacred NZ native trees and it would be great to portray these NPCs as this tree. We are implementing Maori carvings on to the trees as well - whereas the female Kauri tree may have a ta moko on her face.
I suggested to Tea that the character design could have a Pohutukawa flower on top of his head rather than purple, to better tie it in with the NZ native bush etc.
Jo has been drawing each of us as sprouts too! They're super cute!! So the other sprouts that the main sprout will find will be designed as us!

I will start drawing up parts of the environment for both dead and alive. I think it'd be best if we draw up the dead enviro first to see how it fits together, then do the alive enviro. I'll talk to Taylor and Mikayla about this.

2 comments:

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  2. 'the more you shall honor Me,
    the more I shall bless you'
    -the Infant Jesus of Prague

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