Showing posts with label animating. Show all posts
Showing posts with label animating. Show all posts

Thursday, 11 August 2016

Jellyfish Animation

Today for class we had to come up with an animation over a funky background being some wateeeeer. I imagined some jellyfish minding their own business near the surface when a wave kinda pushes them down causing them to tumble about in the water. Poor jellies ♥


Wednesday, 15 June 2016

Clean Up

I finished the shot I was cleaning on Tuesday (internet wasn't working that day, so I'm posting this now). I've not very happy with it as there are lots of minor things that could be done. But as they are minor, I'm not going to fuss over them too much. I'll hand the shot over to Joseph and hopefully he can tweak it a bit - mainly the left hand.
I really should've noticed these things earlier...
- The elbows went from pointy to curved and back to pointy.
- The left hand and pointer finger are inconsistent in terms of shape as well as movement.
- Her eyes shift a bit, but isn't toooo noticeable. I did adjust the last few frames as the eyes were sliding down the face a bit.
- The eye lid crease moves a bit oddly as the lengths are all a tiny bit different.

Monday, 9 November 2015

Smooth Animating

WOOTWOOT My smooth animating is complete!
I added a few things such as a blink in shot 2 and delayed the left foot when he's slipping. Looks better with more stuff going on :)

3D Animation at it's finest

Accidentally turned the lighting on while I was smooth animating. Bit of a shocker. Oops.
The lighting isn't finished! Just had to add some lights so I could see my character when previously rendering.