Friday 26 February 2016

Script: First Draft

This was my first try at the vending machine idea before the tutors gave me feedback. Definitely not the final, but it has a rough guide to my original idea. Annnnnd hopefully it makes sense.

Based on the vending machines on floor 10 lul
note: no dialogue

INT: IN HALL WAY (FLOOR 10 OTAGO UNIVERSITY BUILDING)

FULL SHOT OF VENDING MACHINE.
A figure walks to the vending machine and pulls out some coins to buy a chocolate bar.

CLOSE UP OF CHOCOLATE BAR IN THE VENDING MACHINE.
The chocolate bar gets stuck due to a small animated character holding on to it.

CLOSE UP OF FIGURES' FACE AND SWAPS TO THE ANIMATED CHARACTER
The live action character and animated character make eye contact and the live action character gets angry.

FULL SHOT OF FIGURE AND VENDING MACHINE
The live action character grabs the vending machine and shakes it. Angry because he/she wants his/her chocolate bar.

[Each time the vending machine shakes the location/ environment changes. This is due to the vending machine being a ship in disguise of a vending machine - to blend in with the environment. The location changes 3 times: to a beach, forest and waterfall until the environment changes back to the original setting.]

CLOSE UP OF CHOCOLATE BAR AND ANIMATED CHARACTER
The chocolate bar and animated character fall down in the vending machine. It looks really intense when the bar and character fall up close, like sky diving since it would be scary for the little character, but from the live action characters POV it looks pretty normal. Just falling. The norms.

SHOT OF FIGURE GRABBING THE CHOCOLATE BAR ALONG WITH THE ANIMATED CHARACTER.
The live action character brings the chocolate bar up to his face with the animated character holding on to the chocolate bar.

WIDE SHOT OF THE 2 CHARACTERS PLUS THE CHOCOLATE BAR
The characters are making intense eye contact , even squinting. The animated character growls.

MID SHOT
The live action character swings the chocolate bar causing the animated character to let go and splat on a nearby wall (or outside of the vending machine?).


Here are the notes again for it 

Backstory:
The animated character is from another planet or dimension. The vending machine is just for show as it is sort of ship or transporter for the animated character. The food in the vending machine is all fake. The reason the animated character holds on to the chocolate bar is because it isn't real and it part of the 'ship.

Possible idea for the 3D object - the chocolate bar. 3D for when the animated character is holding on to it and a real chocolate bar for when the live action character is holding it.

I originally wasn't going to have environment changes because I felt like it would be too dramatic and quite random. Saying this, I thought of a reason as to why the environment would change quite dramatically (backstory).

The amount of times the environment would change would need to be taken into consideration with the audience understanding what's happening as well as the time limit being 30-40 seconds. 10 would probably be too much as eventually bore the audience plus it would be too much in 30-40 seconds. Roughly 3 times would be good as it would still engage the audiences' interest. I picked locations that can actually be filmed (a desert would be difficult).

The alternate ending was that the intense eye contact between both characters causes the animated character to 'poof' away because he was scared. This ending isn't as strong as the current ending plus it makes the animated character seem like he gave up too easily.

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