Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts
Sunday, 18 October 2015
Saturday, 17 October 2015
Skinning
On about Wednesday, I thought I was doing ok and was up to date UNTIL one hand's finger rolls were lost. When I tried again, the constraints weren't working properly, so I duplicated the hand over and re-orientated the ctrls to the finger joints AGAIN. Then I sorted out the finger rolls ONLY TO FIND that the ik rig for the right arm was out of whack SO I had to redo that. THEN the joints for said arm flew off in the other blooming direction.
Thanks to Michael and Keat's help, my ctrls are all good and working properly!
NOW I CAN FINALLY START SKINNING.
for goodness sake.
Due tomorrow.
FML.

Thanks to Michael and Keat's help, my ctrls are all good and working properly!
NOW I CAN FINALLY START SKINNING.
for goodness sake.
Due tomorrow.
FML.

Labels:
3D Animation,
character,
Course Work,
maya,
rage,
rigging,
skinning
Tuesday, 6 October 2015
Controls and IK Rigging
So I keep forgetting to blog stuff...
I completed my joints last week. The fingers were frustrating because the axis' weren't following through a lot of the time. BUT I finally have an understanding of joints. At least I think I do :P
Started putting controls on this week and I've got the steps on lock now. I've been checking the rotation and it's all going swell!
Today I gave IK rigging a go on the left leg and arm. AND IT WORKS!
All is going pre good so far :)
I completed my joints last week. The fingers were frustrating because the axis' weren't following through a lot of the time. BUT I finally have an understanding of joints. At least I think I do :P
Started putting controls on this week and I've got the steps on lock now. I've been checking the rotation and it's all going swell!
Today I gave IK rigging a go on the left leg and arm. AND IT WORKS!
All is going pre good so far :)
Now for the fingers D:
Labels:
3D Animation,
character,
controls,
Course Work,
ik rigging,
joints,
maya,
rigging
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