Today is the last day for our group project of the game. Everyone has worked really hard up towards the end of this semester for the project and I'm happy with how the game has turned out. We still have a few more things to add which I think Taylor will try do tonight. I'm keen to play the game!!
Team Sprout..BREAK! :D
Phoenix Arthur Animation Work
Tuesday 22 November 2016
Finished Background!
I've finished the backgrounds for Team Sprout! I reached my goal which was too have the backgrounds finished by today. I had a lot of problems trying to connect my cintiq, but I still managed to finish quite early today. I had fun painting the trees even if they did take a while. I added coloured mushrooms in the midground to add more colour other than green and blue to the backgrounds. The flax bushes also look pretty neat! I hope they at least point out that this is 'set in native NZ forests' as well as the Koru plants. I decided not to add flowers as it already looks nice as it is. Plus Taylor is adding my flower asset into the game multiple times, so we don't want to over crowd the background :)
Section 3
Section 5
Section 3
Section 5
Thursday 17 November 2016
Alive Backgrounds
On Saturday, I started painting up the alive versions of the background sections I've painted. I'm so glad Taylor showed me the clipping mask tool! It helps soooo much.
Taylor showed the group her alive background for the first section and I've colour picked from it. This helped me get most of it done on Saturday.
In terms of the trees in the midground, where the character will be walking along, I have to paint over the trees to better match up with Taylor's. Rather than having the norms of brown trees, they will be green. This is a better contrast with the once dead background and it looks a lot more lively.
First I colour picked form the pathway and coloured over the tree and changed the layer to 'linear light' This helped me see the detail of the tree underneath . The green doesn't match up with Taylor's, so yesterday I started working on the trees and colour picking from Taylor's painting. It's coming together really nicely.
Taylor turned some of her trees into Pohutukawa trees and I'd like to implement other native trees/ plants. For the section where there is a tree by itself, I will add yellow to suggest that it's a Kowhai tree. It wont look exactly like one, but different colours at least would be nice. I'd also like to add some flax bushes as well (without over cluttering!). As well as more things in the midground like a mushroom or flowers :)
-Add plants in midground
-Finish midground tree
Section 5
-Finish trees in midground
-Add more plants in midground
Add leaves in trees in background.
I will aim to finish these by Wednesday at the latest, so I can pass them on to Taylor!!
Taylor showed the group her alive background for the first section and I've colour picked from it. This helped me get most of it done on Saturday.
In terms of the trees in the midground, where the character will be walking along, I have to paint over the trees to better match up with Taylor's. Rather than having the norms of brown trees, they will be green. This is a better contrast with the once dead background and it looks a lot more lively.
First I colour picked form the pathway and coloured over the tree and changed the layer to 'linear light' This helped me see the detail of the tree underneath . The green doesn't match up with Taylor's, so yesterday I started working on the trees and colour picking from Taylor's painting. It's coming together really nicely.
Taylor turned some of her trees into Pohutukawa trees and I'd like to implement other native trees/ plants. For the section where there is a tree by itself, I will add yellow to suggest that it's a Kowhai tree. It wont look exactly like one, but different colours at least would be nice. I'd also like to add some flax bushes as well (without over cluttering!). As well as more things in the midground like a mushroom or flowers :)
-Add plants in midground
-Finish midground tree
Section 5
-Finish trees in midground
-Add more plants in midground
Add leaves in trees in background.
I will aim to finish these by Wednesday at the latest, so I can pass them on to Taylor!!
Tuesday 8 November 2016
Completed 'Dead' Backgrounds
YAY! I've finished both sections 3 & 5! (The dead state at least) The most difficult parts were the trees, Taylor gave me a hand as I wanted it to look similar to the style of the trees she's painted. The trees took a while, but I finally did it!
The layers are all separated into 2 backgrounds and a mid-ground which consists of where our sprout character will be running along.
For the foreground, it will just be a repeated silhouette that Taylor painted for the first section. The foreground is not so important, so repeating it is cool :) (not shown in my images below.
Close up of the tree after Taylor helped me. It's a lot more interesting and rounded a lot nicer.
Section 3 Complete
Section 5 Complete
Here are images of the sections broken up into layers.
Section 3 broken up into png layers
Section 5 broken up into png layers
Our goal was to have the 'dead' background done by this week, so we can start on the 'alive' background. I think it'd be best for Taylor to do an alive background first before Mikayla and I dive in seeing as we want to keep the colour palette and style consistent just as the dead background. Taylor is doing quite a lot of work at the moment though which is putting everything into Unity and basically putting it together. She's doing such an excellent job!! I will ask her if she can paint up a quick one over the weekend so I can make a start for next week :)
The layers are all separated into 2 backgrounds and a mid-ground which consists of where our sprout character will be running along.
For the foreground, it will just be a repeated silhouette that Taylor painted for the first section. The foreground is not so important, so repeating it is cool :) (not shown in my images below.
Close up of the tree after Taylor helped me. It's a lot more interesting and rounded a lot nicer.
Section 3 Complete
Section 5 Complete
Here are images of the sections broken up into layers.
Section 3 broken up into png layers
Section 5 broken up into png layers
Our goal was to have the 'dead' background done by this week, so we can start on the 'alive' background. I think it'd be best for Taylor to do an alive background first before Mikayla and I dive in seeing as we want to keep the colour palette and style consistent just as the dead background. Taylor is doing quite a lot of work at the moment though which is putting everything into Unity and basically putting it together. She's doing such an excellent job!! I will ask her if she can paint up a quick one over the weekend so I can make a start for next week :)
Monday 31 October 2016
Backgrounds for Team Sprout
I wanted a break from the first background section I was working on, so I started the other section I'm allocated to doing.
As I drew up the steps of the branches for the slanted tree, I didn't want to make them to similar, but not too different at the same time. It already looks a bit too convenient that the branches are so evenly spaced out. Jo suggested making one branch slightly longer, for variation, but I thought that if the player were to jump on to the very end of the branch, they may fall down as the platform might not go that far or the player might head butt it while jumping up. Basically, it could end up tricking the player.
Taylor shared her progress of the first section in Team Sprouts facebook chat and the layers aren't as detailed as mine. Only the first layer being the midground has detail, while the rest is a silhouette. The group prefers the silhouette version over the detail fading as it gets further into the background (my first section I painted up). I was a bit guttered as I spent quite a lot of time trying to put in detail and to get it right, but as the group prefer the silhouette, I went over my detailed paint up in a matter of minutes. These things happen though and it will lessen the work load. Before I realised this all, I had already painted up a tree slightly further in the background, but I'll have to go over it with one colour....bummer, I like the way I painted. I can always save it for something else.
We all like Taylor's paint up of the first section, so I'm trying to get as close to it as possible.
My first section
As I drew up the steps of the branches for the slanted tree, I didn't want to make them to similar, but not too different at the same time. It already looks a bit too convenient that the branches are so evenly spaced out. Jo suggested making one branch slightly longer, for variation, but I thought that if the player were to jump on to the very end of the branch, they may fall down as the platform might not go that far or the player might head butt it while jumping up. Basically, it could end up tricking the player.
Taylor shared her progress of the first section in Team Sprouts facebook chat and the layers aren't as detailed as mine. Only the first layer being the midground has detail, while the rest is a silhouette. The group prefers the silhouette version over the detail fading as it gets further into the background (my first section I painted up). I was a bit guttered as I spent quite a lot of time trying to put in detail and to get it right, but as the group prefer the silhouette, I went over my detailed paint up in a matter of minutes. These things happen though and it will lessen the work load. Before I realised this all, I had already painted up a tree slightly further in the background, but I'll have to go over it with one colour....bummer, I like the way I painted. I can always save it for something else.
We all like Taylor's paint up of the first section, so I'm trying to get as close to it as possible.
My first section
My second section. I still have a lot more to do in this, but I'm getting there!!
Team Sprout Background Process
So, basically what I've been doing is working on sections of the backgrounds for Game Sprout's game. Taylor, Mikayla and I are working on sections of the background. I asked Taylor what section should I work on and she said I could choose. I first chose the two trees with the fire as I'm not comfortable with underground parts and trees are pre cool.
We each allocated sections as we definitely don't want to double up and we need to know exactly what it is we are painting. We took the level design that Tea drew up and have gone over it so it is clear to each of us of whose doing what section.
I'm quite slow at digital painting as it's still quite new to me and I'm not sure what methods to use exactly. I've been taking my time with this section of the background as I want to be careful with layers. We are working with parallax so having the different layers are very important.
Taylor cut up the level design mock up and cut it up so the sizes are even. Basically so that when we go to piece all our painted backgrounds together, it'll match up. I went over one of my sections rough out the environment, basing it off one of Taylor's concepts and colour picking as well.
I quite enjoy painting environments, but trees are something I still struggle with. Taylor gave me a hand in terms of making the tree look more rounded (in the final image) and getting the lighting from the fire animated. I went over the trees more once she gave me a head start and I cleaned it up more.
The animation of the light from the fire is a tad fast, but I'm just showing this for progress.
Tuesday 18 October 2016
Update on Team Sprout
It's been a while, but I'm not sure if we're supposed to be blogging for the remainder of the Team Sprout process. (it makes sense to).
We had a meeting yesterday for our level design of the game. It got very messy as we tried to draw it up on paper. We added all our obstacle/ asset ideas and tried to spread them out evenly within the level.
As our game consists of the character travelling back through the same environment, we had to think of how to reuse the obstacles slightly differently. For example, Mikayla's obstacle idea was of the sprout sliding down into a riverbed and climbing up the roots to get to the other side. Once all the water is flowing again and he has to travel back, he could either hop on a lily pad and travel across or get flown over by a butterfly, or swing on a vine etc.
Tea drew up our level design really nicely and is easy to understand, which is handy! Today Taylor is blocking it out in unity to see how it all fits and works. She also wants to do the wise old trees which I know she'll do really well! We were thinking of the trees to be Kauri trees. They are old sacred NZ native trees and it would be great to portray these NPCs as this tree. We are implementing Maori carvings on to the trees as well - whereas the female Kauri tree may have a ta moko on her face.
I suggested to Tea that the character design could have a Pohutukawa flower on top of his head rather than purple, to better tie it in with the NZ native bush etc.
Jo has been drawing each of us as sprouts too! They're super cute!! So the other sprouts that the main sprout will find will be designed as us!
I will start drawing up parts of the environment for both dead and alive. I think it'd be best if we draw up the dead enviro first to see how it fits together, then do the alive enviro. I'll talk to Taylor and Mikayla about this.
We had a meeting yesterday for our level design of the game. It got very messy as we tried to draw it up on paper. We added all our obstacle/ asset ideas and tried to spread them out evenly within the level.
As our game consists of the character travelling back through the same environment, we had to think of how to reuse the obstacles slightly differently. For example, Mikayla's obstacle idea was of the sprout sliding down into a riverbed and climbing up the roots to get to the other side. Once all the water is flowing again and he has to travel back, he could either hop on a lily pad and travel across or get flown over by a butterfly, or swing on a vine etc.
Tea drew up our level design really nicely and is easy to understand, which is handy! Today Taylor is blocking it out in unity to see how it all fits and works. She also wants to do the wise old trees which I know she'll do really well! We were thinking of the trees to be Kauri trees. They are old sacred NZ native trees and it would be great to portray these NPCs as this tree. We are implementing Maori carvings on to the trees as well - whereas the female Kauri tree may have a ta moko on her face.
I suggested to Tea that the character design could have a Pohutukawa flower on top of his head rather than purple, to better tie it in with the NZ native bush etc.
Jo has been drawing each of us as sprouts too! They're super cute!! So the other sprouts that the main sprout will find will be designed as us!
I will start drawing up parts of the environment for both dead and alive. I think it'd be best if we draw up the dead enviro first to see how it fits together, then do the alive enviro. I'll talk to Taylor and Mikayla about this.
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